Slayers 2 Tamari Demon Art Guide — Aim and Platform
Why Slayers 2 Tamari lives or dies on your platform and aim, what aim assist does for controller players, and where the rain pays on PC and on controller.
FAQ
Is it Tamari or Temari in Slayers 2?
What are the Tamari moves and their keys?
How do you get the Tamari Demon Art?
Is Tamari better on controller or on PC?
Did v0.98 or v0.110 change Tamari?
Is Tamari good in PvP?
What is the Tamari Demon Art in Slayers 2?
Tamari is the projectile Demon Art in Slayers 2, tied to Susamaru and built around thrown balls rather than sword swings. It holds five moves bound to Z, X, C, V and B, and five separate outlets list the same five names, which makes its moveset the best-attested part of the kit.
It is one of the nine Blood Demon Arts that shipped at launch, and it is the one tier lists argue about most. Shockwave and Ice Manipulation cluster near the top of almost every ranking, while Tamari sits in the bottom band on a majority of outlets and rises only when a patch improves it.
What makes it divisive is also what defines it. Almost every Tamari move begins with a thrown ball that has to connect, and the kit offers very little to fall back on when one misses. If you want a ranged art that punishes bad aim, that is the trade.
No official keybind, damage or cooldown table exists for any Blood Demon Art, and the developer’s showcase videos demonstrate animations rather than inputs. Every mechanic here therefore comes from community records that several independent outlets agree on, and every disagreement is marked as one.
Is it Tamari or Temari in Slayers 2?
Both spellings mean the same art. Beebom and BloxInformer write Tamari, while Destructoid and AllThings.How write Temari or Temari Manipulation. Roonby and GrindNStrat state outright that Tamari is also called Temari, so treat them as one art rather than two.
The split runs along outlets, not game versions. Nobody reports a rename, and the official showcase video uses Tamari, which makes it the safer default when you search or ask in a Discord. A guide written as Temari describes the same five keys.
One related trap is worth knowing. BloxInformer’s own Tamari page mixes the spellings inside a single page, using Temari in the write-up of the B move and Tamari in the write-up of Z. That is one source disagreeing with itself, not two abilities.
Community coverage also files the art under Susamaru, which adds a third name to the search pool. That clan name is spelled Susamaru by Beebom and Destructoid and Susumaru by BloxInformer, and both spellings circulate. Either one leads to the same synergy, covered below.
What are Tamari’s five moves?
Tamari has five moves: Spinning Throw on Z, Tamari Dunk on X, Piercing Kick on C, Tamari Meteor on V and Spiraling Shot on B. Four to five independent outlets list exactly these names, so the keybinds and the names are the part of this art you can rely on.
| Key | Move | What it does |
|---|---|---|
| Z | Spinning Throw | Hurls one empowered ball at a target and slows it on hit. Holding the input builds a larger volley, but the charge needs an opening. |
| X | Tamari Dunk | Charges a ball, leaps and slams it downward to leave a crater, then the ball detonates a second time. |
| C | Piercing Kick | A leaping kick that, when it connects, grants a second cast: another thrown ball that explodes on contact. |
| V | Tamari Meteor | Drives a ball into the ground to launch it skyward, then it dives fast toward wherever your cursor is. |
| B | Spiraling Shot | All four arms spin a ball and kick it out; on hit it burrows into the target, lifts them and ends in a heavy explosion. |
The names come from BloxInformer’s per-key page and are repeated word for word by games.gg, GrindNStrat, Roonby and GameGeekFusion, with AllThings.How confirming Spiraling Shot as the B move. The mechanic notes above follow those descriptions, because no source publishes damage, cooldown or frame numbers for this art.
Two details shape how the kit plays. Tamari Meteor is aimed at your cursor rather than a locked target, so it fully inherits your aim. Piercing Kick is the only move that feeds itself: land the kick and you get a second throw, which makes it the closest thing to a combo starter.
One SEO site lists a different three-move set for Tamari. That conflict gets its own section below, because it is a naming problem rather than a moveset to plan around.
How do you unlock the Tamari Demon Art?
Tamari is rolled, not earned from a quest. You become a demon first, then either farm bosses and chests for a Blood Demon Art Orb or ask Muzan for power, and the art that comes out is random. No source documents a Tamari-specific training step.
- Push reputation down and let Muzan approach you at night. The how to become a demon guide covers the threshold and the transformation.
- Keep the Biwa Bell. It is the only way back into his domain, and the power roll happens inside it.
- Line up a source. Chests and bosses can drop a Blood Demon Art Orb, as the bosses and raids guide explains, or Muzan’s roll spends spins instead.
- Roll and accept the result. A roll costs three spins, a new demon starts with five, and extra spins come from orbs that bosses drop.
- Train it through the skill tree, which decides whether the art performs and is what a later art change wipes.
Do not memorise Muzan’s spawn from one page. BloxInformer’s Tamari page lists the Starter Village, Ice Village and Mist Village, the same site’s Shockwave page says Mist or Snow Village at night, and another site lists the City, Hidden Mist Village and Snow Village. Sweep the night patrol routes instead.
Reset Evil Art, sold in the Shop under Resets for 2 Ores or 25 Robux, clears the art you are holding and the skill tree progress you put into it. It does not turn you back into a human, so you keep the demon side and roll again. No Tamari-only training content is documented anywhere.
Which platform gets the most out of Tamari?
Controller and mobile, comfortably. Tamari lives or dies on whether your thrown balls connect, and those two platforms add aim assist and auto lock that smooth over its harder connections. On PC the same kit reads as mostly single-hit attacks with limited area coverage, which is why ratings split so hard.
| Platform | What the sources describe | What that means for you |
|---|---|---|
| Controller | Aim assist and auto lock; named as the standout case in ranked 2v2 | The platform the sources rate highest for this art |
| Mobile | The same aim assist and auto lock benefits | A strong choice; the aim-heavy kit is covered for you |
| PC, mouse and keyboard | One outlet describes mostly single-hit attacks and limited area coverage | No source describes an assist here, so plan on manual aiming |
Beebom turns platform into the headline, writing that Tamari is heavily dependent on your platform and how well you aim its projectiles, and that mobile and controller players get much more from aim assist and auto lock. A v0.98 writeup reaches the same conclusion from ranked 2v2, where auto-aim smooths over the trickier connections.
The PC criticism rests on one outlet. Beebom calls the kit awkward for PvE because its attacks are mostly single-hit and cover limited area, and no second outlet repeats that phrasing, so test it on your own setup before spending points. Cursor aiming does not change: Roonby, GrindNStrat, games.gg and UrGameTips all call Tamari Meteor the hardest part of the kit to land on a moving opponent.
Where do tier lists place Tamari after v0.98?
Mostly C, with a real B minority and one A. Seven outlets put Tamari in C, four put it in B, and the single A comes from a v0.98 tier table that AllThings.How transcribed from a third-party video. The split tracks patch timing more than it tracks disagreement about the kit.
| Outlet | Placement | Their stated reasoning |
|---|---|---|
| Beebom | C | Heavily dependent on your platform and how well you aim its projectiles |
| Destructoid | C | Better for PvE than PvP, but not the best option for either |
| AllThings.How, art tier list | C | The only art in C; never the right answer over an art above it |
| games.gg | C | Usable for ranged PvE, weaker general recommendation than the alternatives |
| GrindNStrat | C | Filed under its Less Consistent band |
| ProGameGuides | B, up from C | v0.98 makes the projectile game much more consistent |
| Roonby | B | Placed in B at launch, with no v0.98 upgrade attached |
| AllThings.How, v0.98 writeup | A, lower end | Placed there after what it calls the v0.98 improvements |
TechWiser and GameGeekFusion also file Tamari under C, while UrGameTips and one community wiki excluded from this page’s trusted set put it in B. Read the table by date as much as by outlet: the C votes cluster at launch, and the B votes arrive with or after the balance patch.
What did v0.98 actually change?
v0.98 is the patch that touched Tamari more than any other art. AllThings.How’s writeup says Temari received a set of improvements and that Dunk canceling behavior was adjusted, and it adds that Tamari benefits noticeably in ranked 2v2, particularly on controller, where auto-aim helps the harder connections land.
Nothing states the direction of the Dunk canceling change. No source says whether canceling became easier, harder, more rewarding or less, so the phrase means only that the behavior changed. If a video claims it was a buff or a nerf, ask for the patch text behind that claim.
ProGameGuides moved Tamari from C to B on the reasoning that v0.98 makes the projectile game much more consistent, which is the weakest link in this section. Its pages could not be read directly, so the change is recorded from search summaries and a third-party tally, and AllThings.How’s A placement is transcribed from a third-party video.
Did v0.110 change anything for Tamari?
v0.110 did not mention Tamari or Temari, and it did not touch any other Blood Demon Art either, so no art was rebalanced in that update. If you were waiting for a v0.110 buff before committing, there was nothing to wait for and the placements above still stand.
The patch notes history is where to check after the next update, and the Blood Demon Art tier list tracks where Tamari lands in the wider ranking.
What is the Tamari rain that Beebom mentions?
It is an unresolved name, and this page will not pretend otherwise. Beebom describes a large Tamari rain attack with damage and crowd-control value in dungeons, but no other outlet uses that name and nobody maps it onto any of the five known moves.
Two readings are on the table: the rain is one of the five moves described differently by that single outlet, or it is a separate mechanic nobody else has named. The research trail could not settle which, so do not treat the rain as a sixth ability and do not spend spins expecting one.
One candidate is worth naming so you can recognise the guess. Tamari Meteor is the only documented move that arrives from above, which is the shape a rain attack would take. That is a resemblance rather than a source, so it stays a possibility.
A second naming conflict sits in the same area. One SEO site lists a three-move set made of Tamari Throw, Six-Arm Volley and Ricochet, with zero overlap against the five names that five outlets agree on. It also reports three or four moves where every other outlet reports five, and its Ice and Dream name sets overlap with nobody, so it is not a second opinion here.
Which clan should you run with Tamari?
Susumaru, and it is the most concrete synergy documented for any art. Hitting with a Tamari skill refunds five percent of your maximum stamina and adds a short damage boost, so your hit rate feeds directly into your damage uptime. The clan is also spelled Susamaru.
This is why accuracy matters beyond raw damage. A miss costs the follow-up and the stamina refund at the same time, which is how games.gg frames it and what GrindNStrat, Roonby and a tier aggregator describe too. The refund turns a projectile art into a sustain art, but only while you connect.
Do not assume a volley pays out per ball. Roonby warns against reading the refund as triggering for every projectile in a multi-ball throw, since the wording describes a hit with a Tamari skill rather than a hit per ball. Test it with one throw before building around volley math.
Beebom and Destructoid spell the clan Susamaru while BloxInformer spells it Susumaru, so check the clan tier list under both. Its own placement is mid-table, with Beebom putting it in B and Destructoid in C, so you are choosing it for the Tamari refund rather than its raw ranking, and the best clans for beginners guide covers the wider trade-offs.
Roonby also lists Yahaba as a second option. Nobody else repeats the pairing, and Yahaba’s credited perks are described for Arrow builds rather than Tamari, so treat it as a single-source suggestion. On weapons, no source pairs Tamari with anything.
Should you pick Tamari over another Demon Art?
Only if you want a ranged PvE art and your platform helps you aim. Every outlet that positions it agrees Tamari is better for PvE than for PvP, and several add that there is no situation where it is the right answer over the arts above it. Its projectile identity is the whole story.
- A miss costs two things at once, the follow-up and the stamina refund, which is games.gg’s phrasing and is echoed by three other outlets.
- Spiraling Shot pushes the target away from your next melee hit, the reason GrindNStrat, games.gg, Roonby and GameGeekFusion all give for Tamari’s unstable combos.
- The charged Spinning Throw needs a window, so building the bigger volley also gives a duellist time to react.
- Tamari Meteor is aimed at your cursor, making it the hardest move to land on a fast-moving opponent.
- On PC, one outlet calls the kit awkward for PvE because the attacks are mostly single-hit with limited area.
Where it does fit, the sources are warmer than the tier rows suggest. games.gg names ranged PvE and specialist PvP as its best cases, AllThings.How says it stays usable for general PvE while never being the best answer, and Destructoid says it is better for PvE than PvP. Four outlets describing one niche without contradicting each other is worth more than a letter grade.
One community wiki outside this page’s trusted set frames Tamari as a team-raid support and area-denial pick. No media outlet repeats that framing, and the same wiki contradicts itself about the art elsewhere, so the raid angle stays unconfirmed.
If you play controller or mobile, want a ranged option for PvE and enjoy aiming a projectile kit, Tamari is a reasonable pick and the platform gap is on your side. If you want a duel main, play on mouse and keyboard, or dislike damage that depends on a single connection, the C-tier majority is describing your experience.
What is this page based on?
This page is built from Community Verified sources: Beebom, Destructoid, AllThings.How, games.gg, GrindNStrat, Roonby and the BloxInformer community wiki, all captured on 2026-09-23. No official move table, damage number or cooldown exists for Tamari, so every mechanic here comes from community records cross-checked across outlets.
The five move names and keys are the strongest material here: four to five independent outlets list them word for word identically, and the official showcase video confirms the art exists without confirming an input.
Three things stay unresolved rather than smoothed over. Beebom’s Tamari rain is not named by any other outlet and is not mapped to a move here. The direction of the v0.98 Dunk canceling change is stated nowhere. And no Tamari-specific training step or weapon pairing has been documented.
Two sources carry less weight than their confidence suggests. ProGameGuides blocks automated requests, so its move from C to B is recorded from search summaries and a third-party tally. AllThings.How’s post-v0.98 A placement is transcribed from a third-party video, which is why both of that site’s placements appear above.
Verify the parts that matter in game. Your skill tree shows the current move names and the points you have spent, and the Blood Demon Art tier list tracks how the rankings move after each patch. No damage, cooldown, frame or drop-rate figures appear here, because no reliable source publishes them.
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